Tenebrific
WIP since: 2017
"No one will come for you. Sacrifices are necessary, but do they deserve forgiveness, or this life's simply not worth living? You can't save everyone."
A Night Long of Madness
No one knows what caused it. No one knows how far it has spread. By the time you wake up, the city you once knew has already begun to tear itself apart.
You regain consciousness at a familiar overlook, with your home visible in the distance. With nowhere else to go, you decide to make your way back. But the sun is already setting.
As darkness descends, the streets become increasingly silent and increasingly dangerous. People are turning against one another, driven by fear, desperation, and something you cannot understand.
You have no training. Few resources. No one coming to save you.
Only a butterfly knife that was once given to you... with your dark hope.
A Human-Driven Nightmare
Play as a teenage girl navigating a city consumed by violence, moving from one part of the city to another as you search for a way home.
● Psychological horror focused on isolation, tension, and human behavior.
● Scarce resources force you to think before you fight.
● No supernatural monsters. The threats you encounter are human.
● Limited combat experience. You are not a soldier, and fighting is dangerous.
● A night-long journey through a city descending into madness.
● GoldSrc-powered atmosphere inspired by the unsettling simplicity and limitations of classic PC horror.
You are completely alone. Against humans. Not monsters.
But aren't they already?
Prequel to 'Ascension'